Portfolio – Masters- Semester 3

‘RAWR’

https://www.youtube.com/watch?v=Fr7T8-ta1pA

Role: Producer

Project: R.A.W.R is Godzilla meets British Bulldog! A fast paced local multiplayer game, play as Big-Zilla or Wee-Zillas as you rampage around London trying to catch the other players. Use a variety of abilities to zip around the map and hinder your opponents! Can you Roundup All Wee Reptiles?

Download instructions: R.A.W.R was designed to be played with four players and requires four PS4 controllers to play as intended. To play just extract from the zip folder and run the executable.

Download Link

‘Frozen with Fear’

https://www.youtube.com/watch?v=jUVWQEnpOx8&feature=youtu.be

Role:Producer

Project: Frozen with Fear is a puzzle platformer where the player must guide a group of frightened children out of an abandoned factory. Each of the children has a fear that affects the way they perceive the world around them. The player must use the children’s fears to change the world so they can escape the factory. You can manipulate the environment by switching between characters, making small spaces shrink or make rain become a thunderstorm. 

Download Instructions: Frozen with Fear was designed to be played with a PS4 controller. To play just extract from the zip folder and run the executable.

Download Link

My work: My work as a Producer on the third semester projects was taken up mostly with running the teams and meeting with the clients. Similarly to second semester our lecturers were acting as our clients with us having weekly meetings with them to discuss the progress of the projects and making adjustments based on their feedback. In third semester the lecturers had us work on the two projects simultaneously with each project having a core artist, designer and programmer who would work with me to decide what would be worked on and how our resources and team members would be distributed. The major part of my work this semester that I am particularly proud of was organizing the teams stall at the Dare to be Digital Protoplay event in early August 2016 which included liaising with the events organisational team ensuring that we would have the space and equipment we need as well as procuring promotional materials for the games.