Portfolio – Masters- Semester 2

‘The Fall’


Role: Producer

Project: The Fall is a 4 player competitive game in which the players each have control of a character climbing through the level attempting to stay in the lead for long enough to win. Each player has a weapon that they can use to shoot projectiles which will either knock back opposing players or rotate the platforms upon which they stand depending on what they hit. Combined with pick up abilities and environmental hazards there are many ways to ensure you stay ahead of your opponents.

Download Instructions: The Fall is designed to be played with four payers using either Xbox or PS4 controllers.

Download Link

‘The Last Shepard’

Role: Producer

Project:  The Last Shepard is an isometric puzzle game where the player must guide a group of animals to escape a zoo using a stacking and throwing mechanic. Throughout each level there is terrain that only certain animals can pass through so the player must use the stacking and throwing mechanics to either carry the other animals over or bypass the terrain by throwing them in an attempt to reach the end goal.

Download Instructions: The Last Shepard is designed to be played with a PS4 controller.

Download Link

My Work: During Second Semester everyone on the course was divided down into three teams each of which would have to respond to the briefs we were given by our lectures who would be acting as our clients this semester. I was put in charge of two teams and had to work as their Producer managing the teams and liaising with our clients. A large part of my work was taken up by coming up with the plan for developing the game which largely involved a agile approach with scrum meetings daily and a larger meeting that would take place after every meeting with our clients to react to any feedback they gave us and make any necessary changes to the plan.